Posts Tagged 'Design'

Using the NLP ‘Logical Levels’ model with Appreciative Inquiry

Robert Dilts, originator of the 'Logical Levels' model - photo by Christian Aubry via Wikimedia Commons

The Design phase is sometimes described as “building a bridge from the ‘best of what is’ (revealed, at least in part, in the Discovery stage) to the best of ‘what could be’ (the vision set out in the Dream stage)”. But how to bridge that gap, particularly when the Dream seems far removed from even the best of the current reality?

As we mentioned in the post about using Fishbone Analysis with Appreciative Inquiry, many Appreciative Inquiry textbooks can seem rather vague in supplying actual step-by-step procedures for getting from the Discovered present to the Dream future.

Here is another method you can use for getting from Dream to Delivery – “Logical Levels” of organisation.

This model, originated by NLP author Robert Dilts, posits six levels at which change can occur. These are the levels, with some key questions for each one:

Spirit (Purpose): What are we here for? What are we as an organisation part of that is greater than ourselves?

Identity: Who are we?

Values and Beliefs: What is important to us? What motivates us?

Capablities: What do we know how to do? What skills do we have?

Behaviour: What are we doing?

Environment: Where do we operate? What is around us?

Dilts suggests that each level organises and influences the ones below it. A change at a lower level may change the levels above, but it is far more likely that change at a higher level will change the levels below it.

  • Our Behaviour acts on our Environment
  • Our Capabilities (skills) govern our Behaviour
  • Our Values and Beliefs determine which of our Capabilities we use
  • Our Identity is supported by our Beliefs and Values
  • Our sense of Purpose and of being part of something more extensive and important than ourselves shapes our Identity.

When we look for connections with the AI model, we see that:

  • ‘Provocative propositions’ are usually statements of Identity and/or Purpose. When they are inspiring, as they should be, they will also resonate with:
  • Values, which are what motivate us as well as our criteria for deciding what is right or wrong, will emerge from questions in the Appreciative Interview: “What’s important about this experience? What do you value about it?”
  • Capabilities and Behaviour are pointed to by questions such as “What is already working? What should we be doing more of?” This level also equates to the new forms of organisation, workflows and processes that are often mentioned as emerging from the Design stage in the AI literature.
  • Environment is what the organisation operates in: customers, other stakeholders, competitors, partners, markets, and regulatory frameworks, as well as physical locations and resources. This is also where we would look for consequences and knock-on effects of our changes.

Each level needs to be aligned with the others – for example, the Behaviours we need to undertake in order to achieve our Purpose and fulfil our Values may require us to expand our Capabilities.

One way of using this model in the Design stage would be to start with the Provocative Proposition (a bit of Appreciative Inquiry jargon to signify a ‘mission statement’ or slogan which sums up the aspirations coming out of the Dream stage, which is meaningful to the people within the organisation or team who have come up with it, and which acts as a ‘stretch’, inspiring people to raise their game and make the Dream a reality) at Identity or Purpose level, and to examine the Behaviours needed to make it a reality.

Or you could start with the Values and work down by asking “What Behaviours do we need to pursue? What Capabilities do we need?” At the same time you could work upwards by asking “Who are we when we truly fulfil these Values?”

As you examine each level in the light of the others, expect more information to emerge at each level. You may find yourself refining the Provocative Proposition in the light of the re-examined Values, or that the Values set expands as you consider the implications of Identity or Behaviours.

When each ‘Logical Level’ of the organisation is aligned with the Provocative Proposition and with the other levels, you have a sound basis for action.

To learn more about practical tools for using Appreciative Inquiry, attend our two-day Practical Appreciative Inquiry facilitator training in London or Manchester.

Appreciative Inquiry: better ways of doing the Design stage

Read almost any textbook on Appreciative Inquiry and you will find a frustrating vagueness about what to actually do in the Design stage. This stage, which follows on from the Discovery of what is already working well, and the Dream about how the organisation could be at its best, is generally agreed to be about designing the “organisational architecture” – the new systems, groupings and information flows which will make it possible to have more ‘peak experiences’.

But how to go about it? The advice is generally to keep the Dream in mind, think about what systems etc will be needed, and then devise one or more “Provocative Propositions” – inspirational, stretching, present-tense statements which describe the organisation at its best, and give people something to live up to.

Actually doing this in practice, especially in a whole-organisation “AI summit” where there is limited time and most of the participants are not trained AI practitioners, is challenging. Particularly as if taken literally, the textbooks would have you come down one or two levels of detail from the big-picture vision described in the Dream stage to the nuts and bolts of systems design – and then soar up again to the realms of metaphor to craft your provocative proposition!

Here’s an alternative that we have been playing with – I expect there are other AI practitioners that do something similar already, but you wouldn’t know it from the published books on AI that I’m aware of. I’m talking specifically about how to set up the Design stage in the AI summit format – whether this is for a Positive Engagement event for the whole of an organisation and its stakeholders, or for a small teambuilding away day.

1. Possibility Statements

After the creative expression of the Dream (as a collage, presentation, living sculpture or whatever – people can get very creative), ask the participants to craft a “possibility statement” (an alternative and I think more user-friendly name for “provocative proposition” – you can call it whatever will best convey what it’s for and will best fit the organisational culture). Here are the criteria that we used for a recent event for the fine social enterprise and recruitment consultancy Vedas in Burnley, UK:

IMG_0094

To me, it makes sense to craft Provocative Propositions right after the Dream – people are still inspired, and the Propositions are at a similar big-picture level of abstraction to the Dream vision. The Propositions can then act as a bridge into the more detailed work of the Design stage, as participants collaborate in designing what has to be in place to make the various elements of the Dream actually happen.

2. Using “Fishbone Analysis” in the Design stage

Usually, fishbone analysis or “Ishikawa diagrams” are used to find the root cause of problems – as in this illustration from Wikipedia.org:

500px-Ishikawa_Fishbone_Diagram.svg

Please restrain your horror at the use of the word “problem”, because we are going to use it for pretty much the opposite – an inclusive process to find the route to the Dream.

For each table of 4-8 people in the AI summit, we give them a blank fishbone diagram on a sheet of flipchart paper. In the ‘head’ of the diagram, they write the part of the Dream that they want to bring into reality.

In the boxes at the end of each ‘spine’ of the fishbone, they write an area for which action needs to be taken to make the Dream happen. You can leave this up to the participants, or you can give them preprinted ‘classic’ Fishbone categories like: Equipment, Process, People, Materials, Environment, and Management.

Along each spine of the fishbone, participants place post-it notes with the actions that have to be taken, or the things that have to be in place, to make that area support the Dream goal. Our tip is to use a different colour post-it for each area, and use small notes so there’s enough room for them on the diagram. The process will go faster if smaller groups of participants take an area or two each – but make sure everyone gets to see the end results for each area, to make sure nothing is missed.

The beauty of this process is that it’s inclusive – everyone gets to contribute – and it’s fast. A team can rough out what’s needed in a very short time.

3. Turning the fishbone into an action plan

At this point the design elements have been identified, but dependencies have not, and the elements will probably not be in time order. To turn the fishbones into plans, we stick several sheets of flipchart paper to a wall, and establish a series of horizontal lines – one for each area on the ‘spines’ of the fishbone.

Participants can then transfer the sticky note for each element they have identified onto a timeline, in the order dictated by any dependencies that they identify between the design elements. When the timeline for each Dream component is laid out, it’s easy for participants to see dependencies between the different timelines too, and adjust the placing of the individual actions accordingly.

IMG_0091

Timescales and milestones can be added later, probably by a smaller team with responsibility making the goals happen.

I hope that’s given you some ideas – if you use them, or something similar, please share your experiences by leaving a comment.



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